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Donkey Kong Frame Data. Normals only since specials are usually meant for different things than instantly hitting the opponent. Some frame data was cross referenced with information provided on KuroganeHammer. The following list shows the frame data of rolls as of the latest version of the game. 122 2nd Max Jumps.
I Mariobrothblog In Super Smash Bros Brawl Whenever Luigi Throws An Item Downward While In Mid Air Super Smash Bros Smash Bros Super Smash Bros Brawl From pinterest.com
Donkey Kongs bread and butter combos how to unlock frame data alt costumes and skins as well as Donkey Kongs matchups counters and tier list placement can all be found here. This is a guide to using Donkey Kong in Super Smash Bros. Donkey Kongs Frame Data 116 Statistic ValueRank Statistic ValueRank. 13 9th Wall Cling. All Ledge Attacks hit on the last three frames of intangibility active for 3 total frames ending with intangibility. Donkey Kong is one of the heaviest characters in the game and has very hard hitting attacks.
4-19 41 22 Samus.
Donkey Kong begins charging by winding up his fist. Section 1 Frame Data. Opponent is frozen for 30 frames for a ground release and 50 for an air release. Characters Intangibility Frames Total Frames Duck Hunt. For aerial and ground frame data is dependent on charge stored. Small size makes him hard to hit.
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Joined Feb 27 2008 Messages 26402. However Donkey Kongs raw strength and heavy weight are countered by the fact that he has a very predictable recovery. In competitive play. Access to Banana one of the best neutral tools which can be thrown from shield Great mobility and frame data. Characters Intangibility Frames Total Frames Duck Hunt.
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Donkey Kongs bread and butter combos how to unlock frame data alt costumes and skins as well as Donkey Kongs matchups counters and tier list placement can all be found here. Attacks Hitbox Active FAF Base Dmg. 17031 22nd Wall Jump. Listed is the amounts for a full charge. All Ledge Attacks hit on the last three frames of intangibility active for 3 total frames ending with intangibility.
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All Ledge Attacks hit on the last three frames of intangibility active for 3 total frames ending with intangibility. 13 9th Wall Cling. In competitive play. Donkey Kong was met in the E3 demo build with a degree of cautious optimism. Mobile-friendly Frame Data for Diddy Kong in Super Smash Bros.
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However Donkey Kongs raw strength and heavy weight are countered by the fact that he has a very predictable recovery. Donkey Kong is one of the heaviest characters in the game and has very hard hitting attacks. Head Butt Escape Speed Formula from Mew2King. Armor on frame 6-63 120 144 in 1v1. Diddy Kongs Strengths and Weaknesses.
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3 hits from frames 19-42 that do 8 each and 4 hits from. 4-14 26 Toon Link. Start date Feb 28 2011. Causes DK to carry the opponent and preform carry grabs on frame 2 of carry. Thread starter Strong Badam.
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All variations of grab are taken into account. All Ledge Attacks hit on the last three frames of intangibility active for 3 total frames ending with intangibility. 4-23 45 22. For aerial and ground frame data is dependent on charge stored. Causes DK to carry the opponent and preform carry grabs on frame 2 of carry.
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Small size makes him hard to hit. Causes DK to carry the opponent and preform carry grabs on frame 2 of carry. DK is frozen for 9 less frames. Data Donkey Kong Hitboxes and Frame Data. Total frames assumes exploding on level ground Diddy does not suffer hitlag from explosion 180 11 6 – -39 to -41 12 Down B Banana Peel.
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17 frame animation of catching the crown. It costs 100 a year for the privilege to post an app on the Apple Store. Donkey Kongs Frame Data 116 Statistic ValueRank Statistic ValueRank. 4-14 26 Toon Link. However Donkey Kongs raw strength and heavy weight are countered by the fact that he has a very predictable recovery.
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4-23 45 22. Section 1 Frame Data. Armor on frame 6-63 120 144 in 1v1. Frame data hitbox coming out averages for each character from fastest to slowest. The following list shows the frame data of rolls as of the latest version of the game.
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SD Angle BKBWBKB KBG. Small size makes him hard to hit. When pressing the special move button again Donkey Kong releases a massive punch. Donkey Kongs Frame Data 116 Statistic ValueRank Statistic ValueRank. Although players could no longer easily perform the Ding Dong combo now requiring much more precise timing along with similar throw-based kill confirms from Smash 4 Donkey Kong players were willing to do away with this in favor of better frame data speed.
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Attacks Hitbox Active FAF Base Dmg. The following list shows the frame data of rolls as of the latest version of the game. This weight can make it quite difficult to KO him from knock-back. Strong Badam Super Elite. Thread starter Strong Badam.
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4-14 26 Toon Link. 122 2nd Max Jumps. Strong hit frames 3-5 and invulnerable. Listed is the amounts for a full charge. In competitive play.
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4-14 26 Toon Link. This makes it quite easy to. A mac is required to make the app. Thread starter Strong Badam. All Ledge Attacks hit on the last three frames of intangibility active for 3 total frames ending with intangibility.
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Diddy Kongs Strengths and Weaknesses. Small size makes him hard to hit. However Donkey Kongs raw strength and heavy weight are countered by the fact that he has a very predictable recovery. Donkey Kongs Frame Data 116 Statistic ValueRank Statistic ValueRank. Normals only since specials are usually meant for different things than instantly hitting the opponent.
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13 9th Wall Cling. Mobile-friendly Frame Data for Diddy Kong in Super Smash Bros. It costs 100 a year for the privilege to post an app on the Apple Store. This move is able to stack charges. Head Butt Escape Speed Formula from Mew2King.
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Shield Lag is just extra freeze frames that both the attacker and defender suffer so it does not affect frame advantageShield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Strong Badam Super Elite. SD Angle BKBWBKB KBG. When pressing the special move button again Donkey Kong releases a massive punch. Donkey Kong begins charging by winding up his fist.
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Mobile-friendly Frame Data for Diddy Kong in Super Smash Bros. It costs 100 a year for the privilege to post an app on the Apple Store. Start date Feb 28 2011. 4-23 45 22. For a list of Ledge Grab windows for all characters based on each move they have check out Masonomaces Ledge Grab Window sheet.
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SD Angle BKBWBKB KBG. 17031 22nd Wall Jump. Although players could no longer easily perform the Ding Dong combo now requiring much more precise timing along with similar throw-based kill confirms from Smash 4 Donkey Kong players were willing to do away with this in favor of better frame data speed. All Ledge Attacks hit on the last three frames of intangibility active for 3 total frames ending with intangibility. Donkey Kong is one of the heaviest characters in the game and has very hard hitting attacks.
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